![]() ![]() Speaking of seasons, you can now play through an NBA season that consists of 14 games, including three-match playoffs. They’re all useful, but the likelihood of using them all within a season is highly unlikely. You can cover their rim in ice, or put a curse on their shooting that’ll lower their accuracy, all helping to stop them from bettering you. Sometimes you’ll be given unlimited speed, heightened accuracy, or spots at which shooting from will double the points, whilst other power ups affect your opponent directly. Nine different power ups will randomly be selected after your team has gone on a bit of a streak, but the variety at which I seemed to get them was seldom achieved. The Lottery Picks meter is guaranteed to provide many laughs, but also frustration. Also, having a shot meter in the bottom corner of the action detracts from the fast pacing and excitement, as you’re having to look at it to make sure your shot is on target it’s not very accurate to how a basketball game should be enjoyed. All players have stats that contribute to their ability to perform in the different categories of shooting, but I found I still struggled with the best players. The main area that suffers is the shooting.Ĭlear cut chances bounce off the rim when you’re slamming it hard, which seems ridiculous. Gameplay flows wonderfully from one end to the court, and the AI does a good job of staying on top of the game. There are variations to shooting when holding in the right trigger button, and some special moves occur depending on whether you’re controlling an NBA star known for a signature shot. It’s incredibly easy to play the 2v2 basketball it promotes, featuring simple pass, shoot, steal, crossover, and jump inputs. It’s still a let down when it comes to unlocking players through spending currency, but the ballin’ is back on top. Thankfully the sequel has been picked up by 2K, and thus has been improved in many different ways. Yes, the act of playing had some nice moments about it, and the ease at which to play was a real treat it just didn’t have anything else beyond the vapid main modes, and the card collecting was a pain in the arse. NBA Playgrounds was a pretty decent game to play, but it felt lifeless off the court. I miss the days of NBA Jam, and even NBA Street, so when Playgrounds was released, the prospect of having a bit of fun on the court seemed like a welcoming release. Basketball sims can be far too involving, whether you’re (basket)balls deep in adjusting player contracts or altering training programs for your entire team, it was often a case of 40% playtime, 60% menus. ![]()
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